Zlib

zlib
Initial release1 May 1995 (1995-05-01)
Stable release
1.3.1[1] / 22 January 2024 (22 January 2024)
Repository
Written inC
Operating systemCross-platform
TypeData compression
Licensezlib License
Websitezlib.net

zlib (/ˈzlɪb/ or "zeta-lib", /ˈztəˌlɪb/)[2][3] is a software library used for data compression as well as a data format.[4] zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS, and iOS. It has also been used in gaming consoles such as the PlayStation 4, PlayStation 3, Wii U, Wii, Xbox One and Xbox 360.

The first public version of Zlib, 0.9, was released on 1 May 1995 and was originally intended for use with the libpng image library. It is free software, distributed under the zlib License.

  1. ^ Adler, Mark (22 January 2024). "[Zlib-announce] zlib 1.3.1 released". Retrieved 23 January 2024.
  2. ^ Stutz, Michael (October 22, 2004). The Linux Cookbook, 2nd Edition: Tips and Techniques for Everyday Use. No Starch Press. ISBN 9781593270315 – via Google Books.
  3. ^ Loki Software; Hall, John R. (October 22, 2001). Programming Linux Games. No Starch Press. ISBN 9781886411494 – via Google Books.
  4. ^ Cite error: The named reference RFC1950 was invoked but never defined (see the help page).

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