Virtual world language learning

Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200 universities or academic institutions were involved in Second Life (Cooke-Plagwitz, p. 548).[1] Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language learning is the most common education-based activity in Second Life".[2] Many mainstream language institutes and private language schools are now using 3D virtual environments to support language learning.

  1. ^ Cooke-Plagwitz, Jessamine (2008) "New Directions in CALL: An Objective Introduction to Second Life", CALICO Journal 25, 3: https://www.calico.org/memberBrowse.php?action=article&id=716
  2. ^ Team Engage, "8D taps language learners, bots, microtransactions", EngageDigital, 20 May 2009: http://www.engagedigital.com/2009/05/29/out-of-stealth-8d-taps-language-learners-bots-microtransactions/

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