Thrust (video game)

Thrust
Publisher(s)Superior Software
Firebird
Designer(s)Jeremy C. Smith[1][2]
Composer(s)Rob Hubbard
Platform(s)BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Atari ST, Commodore 16, Commodore 64, ZX Spectrum
ReleaseMay 1986
Genre(s)Multidirectional shooter
Mode(s)Single-player

Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software.[1][2] The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.[3]

Thrust was ported to the Commodore 64, Amstrad CPC, Atari 8-bit computers, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II, in 1988.[4][5]

  1. ^ a b "The Making of Exile". Edge Gaming. No. 91. Future Publishing. November 2000. p. 115. Retrieved 18 May 2023.
  2. ^ a b "From the Archives: Superior Software". Retro Gamer. No. 79. Imagine. 22 July 2010. p. 46.
  3. ^ Penn, Gary; Liddon, Gary; Rignall, Julian (May 1986). "THRUST". Zzap!64. No. 13. Newsfield. pp. 16–17. Retrieved 18 May 2023.
  4. ^ "Review of Thrust II". www.zzap64.co.uk.
  5. ^ "GB64.COM - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles". www.gb64.com.

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