Quest (video games)

Selection interface in Dawn of the Dragons, each quest having different requirements and rewards

A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games.[1][2] Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have.

Many types of quests are referred to as "sidequests". These are quests which deviate from the main plot and are not required to complete the game.

  1. ^ "Effective Quest Design in MMORPG Environment". Archived from the original on August 12, 2005., Game Developers Conference 2005, March 11, 2005
  2. ^ "May Mud of the Month". The MUD Connector. 1999. Archived from the original on November 20, 2007. Our areas also include the ability to track a player's progress in a task, and allows for incredibly detailed quests.

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