Finite subdivision rule

A perspective projection of a dodecahedral tessellation in H3. Note the recursive structure: each pentagon contains smaller pentagons, which contain smaller pentagons. This is an example of a subdivision rule arising from a finite universe (i.e. a closed 3-manifold).

In mathematics, a finite subdivision rule is a recursive way of dividing a polygon or other two-dimensional shape into smaller and smaller pieces. Subdivision rules in a sense are generalizations of regular geometric fractals. Instead of repeating exactly the same design over and over, they have slight variations in each stage, allowing a richer structure while maintaining the elegant style of fractals.[1] Subdivision rules have been used in architecture, biology, and computer science, as well as in the study of hyperbolic manifolds. Substitution tilings are a well-studied type of subdivision rule.

  1. ^ Cite error: The named reference finite was invoked but never defined (see the help page).

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search